Apr 14, 2006, 12:13 PM // 12:13
|
#1
|
Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
|
Water Ele: Are they pointless?
I have a question for those who are water. In my opinion water spells just slow down people, they don't do high damage like fire, the don't do good damage with some effects like Air, they don't support like earth, so what is the point? I am sorry if I offend any of you
|
|
|
Apr 14, 2006, 12:16 PM // 12:16
|
#2
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Snares are very useful in PvP
In PvE, their use is somewhat less... Deep freeze + Maelstrom can force mobs to spend quite some time to scatter, interrupting them as well. Ward v Harm isn't bad... nor is blurred vision.
Water is a good running skill too. It's kind of a support element like earth, only more focused towards snaring and running.
|
|
|
Apr 14, 2006, 12:19 PM // 12:19
|
#3
|
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
|
Slow em down, AoE them.
So Water is just to reduce the enemy's speed, interupting the enemy's intented movement.
|
|
|
Apr 14, 2006, 12:26 PM // 12:26
|
#4
|
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
|
In places with lots of aggro, I rather see a good water ele than a nuker
|
|
|
Apr 14, 2006, 12:27 PM // 12:27
|
#5
|
Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
|
Shard Storm, Water Trident, Blurred Vision... lots of warrior hate there. Sometimes it feels as though water eles are custom designed just to counter warriors.
|
|
|
Apr 14, 2006, 02:01 PM // 14:01
|
#6
|
Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
|
I switched from fire to water when I made it to the Fire Islands, helped alot.
|
|
|
Apr 14, 2006, 02:01 PM // 14:01
|
#7
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
|
there was a water ele used in the te vs evil game, possibly the new crip rangers
|
|
|
Apr 14, 2006, 02:13 PM // 14:13
|
#8
|
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
|
Water eles are very useful in GvG. Deep Freeze is amazing to the point of almost being broken, Water Trident can cause crazy knockdowns, and Blured Vision helps mitigate War damage. Water Eles are great for catching kiters, helping your team kite, assisting with retreats, when pushing the enemy into base, or pushing for morale. They have an an unbeatable amount of utility on both offense and defense.
|
|
|
Apr 14, 2006, 02:27 PM // 14:27
|
#9
|
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Like most of the elementalist lines, only a few skills are really good.
-Ward Aginst Harm (my favorite skill form Water Magic, +63 armor against Fire and +25 armor against everything else at 16 water)
-Deep Freeze (10 second snare)
-Water Trident (knockdown if moving)
-Maelstrom (only after they are slowed, 10 seconds interrupting spells)
-Blurred Vision (works on all attacks, 50% miss)
-Armor of Mist (+armor AND increased speed, the perfect running away from monsters skill)
-Mist Form (only good for farming, but take no damage from attacks)
-Rust (the only way to ensure ressurection signet takes 9 seconds. Healing signet takes 6. Better than ignorance for killing warriors, since they have -40Armor while using healing signet.)
-Mind Freeze (Why do you think runners have a hard time...90% slower)
Factions
-Mirror of Ice (good for preventing damage, while also killing the things attacking you)
-Icy Prism (Interrupt signets)
As you can see, Water is all about utility not damage. All the slowdowns work as GREAT cover hexes for your mesmers and necromancers, by the way . Rust is a good example of this.
Last edited by LifeInfusion; Apr 14, 2006 at 02:31 PM // 14:31..
|
|
|
Apr 14, 2006, 03:46 PM // 15:46
|
#10
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
|
everythig good has been summed up about water eles in this thread...were definately gonna see more of them in gvg i think
|
|
|
Apr 14, 2006, 03:53 PM // 15:53
|
#11
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
If you think water eles are pointless, you obviously have never been snared by an ice imp, and then maelstromed and then finished off by mursaat. XD
|
|
|
Apr 14, 2006, 04:22 PM // 16:22
|
#12
|
Banned
|
Quote:
Originally Posted by lyra_song
If you think water eles are pointless, you obviously have never been snared by an ice imp, and then maelstromed and then finished off by mursaat. XD
|
thats because ice imps come in packs of like 10. Thats the only thing that makes maelstorm useful... its aoe range is way too low. I tried it a few times in PvE - one step and mobs out of it, and snares make almost no difference
|
|
|
Apr 14, 2006, 05:28 PM // 17:28
|
#13
|
/retired
Join Date: Dec 2005
Location: On the Beach
|
I use Water/Earth Hybrid to farm Titans in Hell's. Water - a must have for me
|
|
|
Apr 14, 2006, 05:37 PM // 17:37
|
#14
|
Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
|
Water magic has some impressive hexes too. A E/N with water and curses can put some massive debuffs on the enemy. Water makes for a good support character but not a very good damager.
|
|
|
Apr 14, 2006, 05:37 PM // 17:37
|
#15
|
Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
|
In GvG use it to slow them down, very useful to spiking to if u have mind freeze(90% slower) u cant run away from a spike, Maelstrom for necros tainter?
|
|
|
Apr 14, 2006, 05:39 PM // 17:39
|
#16
|
Lion's Arch Merchant
Join Date: Nov 2005
Guild: Saved By My Pinchers of Peril
Profession: R/N
|
Deep Freeze is one of the best AoE spells in the game, imo. I hate it.
|
|
|
Apr 14, 2006, 05:43 PM // 17:43
|
#17
|
Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
|
Like Earth, its more of a finesse line. Until PvE is changed so that you can no longer brute-force your way through everything, Water and to a degree Earth are never going to be in much demand. And Elementalists aren't in much demand for PvE to begin with. Here's hoping PvE gets smarter in Factions.
|
|
|
Apr 14, 2006, 05:45 PM // 17:45
|
#18
|
Frost Gate Guardian
Join Date: Dec 2005
Location: Ohio
Guild: Antisocial Misfit
|
Hybrids work okay-I've never even tried a pure water ele. With the other elements that's possible, but there's not enough good water spells to fill up you skill bar. (PvE-wise).
It's hard enough to find a group when your'e a nuker-I'd hate to be trying to do a mission and spamming "water ele lfg" ! You'd be laughed out of town.
Last edited by Dawgboy; Apr 14, 2006 at 05:48 PM // 17:48..
|
|
|
Apr 14, 2006, 05:46 PM // 17:46
|
#19
|
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
|
Ele/Necro with deathly chill talk about permenant interruption.
|
|
|
Apr 14, 2006, 05:51 PM // 17:51
|
#20
|
Frost Gate Guardian
|
Ward Vs Harm makes Ring of Fire much easier =)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:39 AM // 00:39.
|